However, Jaffit later stated that the grant was as much as the company had to pay in taxes in 2016 alone. The investment allowed the studio to continuously grow, going from 7 to 18 full-time equivalents between 20. In June 2013, Defiant was assured A$650,000 of a A$6 million governmental grant from Screen Australia for independent Australian game developers, which was to be paid out over the following three years. However, for the release of Heroes Call, the studio invested its entire budget into polishing the game, forcing the studio to shift to work-for-hire jobs shortly thereafter. According to Jaffit, Defiant self-published its games to avoid becoming dependent on a publisher for funds, with the added pressure of repaying the publisher's investment after a game's release. The company then released Heroes Call (previously called Quick Quest), a free-to-play dungeon crawl game for iOS, in May that year. In April 2012, Defiant published Ski Safari, an " endless skier" game developed by Brendan Watts and Shawn Eustace. The company also created Floodlines and Hoops AR (previously known as Bankshot). Throughout 2011, the company developed three augmented reality games: The first, Inch High Stunt Guy, was created for Qualcomm's "Augmented Reality Developer Challenge", finishing second and winning A$50,000. The studio's first game was Rocket Bunnies, a mobile game released later in 2010. He joined with Treble and they established Defiant on. These closures coincided with a rise of indie and mobile game development in Australia, which Jaffit saw as an opportunity for a new studio. Pandemic Studios, previously acquired by Electronic Arts, was shut down in 2009, and Krome Studios closed in 2010, as did several other developers around the same time. By the late 2000s, operating such studios had become comparatively expensive in the country, given a historically high value of the Australian dollar and tax breaks for video game studios in other countries. Jaffit had been the lead designer at the Brisbane office of Pandemic Studios, while Treble, after leaving Pandemic Studios, had worked for Krome Studios. History Background and early years (2009–2012) ĭefiant Development was founded by Morgan Jaffit and Dan Treble following the closures of several larger video game developers in Australia.
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